Render Manager

Windows > Render Manager

Intro

The Render Manager is the place to output your scenes to files. The window consists of two sections – the Header and the Render Queue. The Header at the top contains a few simple controls for submitting renders and the Render Queue at the bottom is where you can drag in Compositions to create Render Queue Items.

  • Adding Compositions to the Render Queue creates Render Queue Items. This can be done by either using the + Current Composition button at the top of the window or by dragging them from the Assets Window into the Render Queue.

  • Render Queue Items are saved with your scene.

  • Any unchecked Render Queue Items will not render.

UI

+ Current Composition - add the currently active composition to the Render Queue.

Progress Bar - this indicates how complete the entire Render Queue is.

Render All - start rendering all active Render Queue Items (RQIs) in the Render Queue

Dynamic Index - this value can be passed to any other attributes and iterates on a 'per render' basis. e.g. if you have Number of Renders set to 3 this attribute will pass a value of 0 on the first render, 1 on the second and 2 on the third. See Dynamic Rendering.

Dynamic Index Offset - offset the Dynamic Index. Useful for previewing or setting ranges.

Render Queue

File Name - set the output filename.

If you include back / (macOS) or forward \ (Windows) slashes in the File Name a new directory will be created (if one doesn't exist) on your file system. e.g. MyFolder/Composition1 will output the filename Composition1 in the MyFolder directory.

Frame Range Mode - select the frame range mode:

  • Composition Start/End - output the full composition length.

  • Playback Start/End - output the frames within the Playback Range.

  • Custom... - set a custom frame range.

Frame Range - set the Custom frame range.

Padding - set the frame number padding (e.g. 3 will output image.001.png).

Path - set the directory to save the output to.

Resolution Scale - a multiplier for the resolution.

Render Engine - select your render engine.

  • GPU - render using your GPU.

  • CPU - render using your CPU.

Path Preview - preview the absolute output path.

In order to render with Alpha, don't forget to set your Composition's Background Alpha to 0 via the Composition Settings.

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