Edit Shape tool

Select and manipulate points on editable Shapes.

The Edit Shapes tool only works with editable Shapes. To make an editable Shape either check the Make Editable Primitives option when using the Rectangle/ Ellipse/ Polygon/ Star Tools or use the Make Editable command from the Edit menu (cmd/ctrl + e). The Pen, Pencil and Line tools all make editable Shapes by default.

The Edit Shape tool can be used to manipulate points on editable Shapes.

Select

To select a point(s) click a shape and then either:

  • click a point.

  • click + drag to marquee select several points (pre selection highlighting to come).

  • cmd/ctrl + click to add points to your selection.

  • double click a point to select all the points on a Shape.

Clicking anywhere outside a Shape will deselect all points.

Move

To move a point simply click + drag one.

Edit

Points can be either corner or bezier points.

To convert a point or points from corner to bezier you can use the Shape > Convert to Bezier Point command. To convert a point or points from bezier to corner you can use the Shape > Convert to Corner Point command.

A quicker way to do this is to simply alt + click a point (or points) to toggle between bezier and corner points (e.g. a corner will become a bezier and vice versa).

When converting from corner to bezier you can also control the length of the bezier handles by using alt + click + drag. This will convert a corner point to a bezier point and drag the bezier handles out until you release the mouse.

Where bezier points exist, bezier handles will appear. These handles can exist in two states:

  • Locked - as you move a handle, the opposing handle also moves in an opposing direction.

  • Unlocked - each handle can be moved independently of the other.

You can use the Lock/ Unlock Bezier Handle commands under the Shape menu to convert points to either state.

Alternatively, a quicker way to do this on a point by point basis is to alt + drag a handle. If a bezier handle is locked, alt + dragging one side of the handle will unlock it. And conversely, if a bezier handle is unlocked, alt + dragging one side of the handle will lock it.

Within a certain range, any bezier handles will appear automatically. This is intended to speed up your workflow. e.g. rather than having to click on a point first and then grabbing a handle you can just get straight to it. To give you a better visual picture of how other handles are determining the shape of your path, incoming handles from the previous/ next point will also be shown when handles or points are selected.

You can close an open path by simply dragging one end of the path onto the other. As you do, a small circle will appear in the Viewport to indicate the path will be closed.

Tool Settings

Snap Angle - determine the angle that any movement will snap to.

Tooltips - show info when hovering over points.

Transform Tool - enable the Points Transform Tool to transform selected points.

Close Distance - if you drag a start point within this value of the end point the contour will be closed. Note - this value is independent of the Viewport scale.

Tool Help - enable viewport overlays with tips for hotkeys.

Shortcuts

Shortcut

Description

arrow keys

Move selected in 1px increments in Local Space.

alt + arrow keys

Move selected in 1px increments in World Space.

Shift + arrow keys

Move selected in 5px increments in Local Space.

alt + Shift + arrow keys

Move selected in 5px increments in World Space.

s + click

Insert a new point along a path.

alt + click

Convert a bezier point to a corner point (or vice versa).

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