Blend Shape

Morph between multiple Shapes.

Mode -

  • Replace - each Blend Shape replaces the one(s) before it.

  • Deltas - a delta is the difference between the original Shape and the Blend Shape(s). By using this mode your shapes will be 'additive'.

Use the +Add button to create additional indices.

  • Input Shape - connect a Shape to be blended to.

  • Strength - set the bias for each blend shape.

Blend Shape requires shapes with identical point counts to work. See Morph if you want to animate between shapes with different point counts.

Example usage:

  1. Create an Editable Circle (Shape1).

  2. Select the Shape and then Duplicate it (Edit > Duplicate or cmd/ctrl + d)

  3. Adjust Shape2 using the Edit Shape tool.

  4. Hide Shape2 from the Viewport via the Project Window.

  5. Create a Blend Shape Behaviour

  6. Connect shape2.id > blendShape.0.inputShape (the first Array).

  7. Set Strength to 0 on the Array.

  8. Connect blendShape.id > shape1.deformers

When you adjust the Strength settings on the Blend Shape, Shape 1 will morph to Shape 2.

See also - Morph.

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