1.0.2 Release Notes

Released 20th October 2020

Summary

This release is primarily intended to improve stability and to fix user reported bugs. It also includes quite a large number of improvements and enhancements.

New Elements/Features

Release

  • Render Tokens - add tokens to automatically generate your File Name.

  • A single Render Queue Item can now be used to render multiple Compositions.

  • New Centre Pivot (Centroid) option in the Shape menu.

  • Rulers & Guides - turn these on in the new View menu.

Beta

Beta features can be turned on in the Preferences Window.

General Enhancements/ Important fixes

Note that the UI update during playback optimisations are not compatible with macOS 10.13.

  • Align Window improvements. You can now align to a Composition via the alt hotkey.

  • Rig Control improvements relating to Path Animation.

  • There’s a new calculation result field on JS Math.

  • JS Math’s Expression field now highlights the array variables (n0, n1, n2 etc.).

  • The Math Distribution now has syntax and array variable highlighting.

  • Pasting text into Cavalry will now create a Text Shape and set it to the contents of the clipboard.

  • Pathfinder now has a new Rotation output in the Value tab.

  • z + double click on a shape will zoom to fit the screen. The shape doesn’t need to be selected.

  • Zooming with a Wacom pen (for when you don’t have scroll assigned to a button) can be done by holding z, then click-dragging in the Viewport/ Graph Editor, or Time Editor.

  • Magic Easing is now previewed in the Graph Editor.

  • Magic Easing can now also be assigned in the Time Editor by right clicking on the keybar between two keyframes and choosing a Magic Easing option from the menu. This is in addition to right clicking on a keyframe.

  • Using / to denote folders/directories is now allowed in the Render Item File Name field.

  • You can now render to .webm with support for VP8 and VP9 codecs.

  • Project Settings have been improved.

  • The shortcut for the Render Manager is now cmd/ctrl + b (because Show/Hide Rulers has highjacked cmd/ctrl = r)

  • macOS trackpad users can now use pinch zoom and smart zoom (double tap with two fingers). Smart zoom will ‘fit everything in view’. This works in the Viewport, Graph Editor and the Graph Attribute.

  • The Home/End keys now take you to the Playback Start/ End. Holding cmd/ctrl + Home/End will do the same for the Composition Start/End.

The Home/End keys may appear as diagonal arrows on some macOS keyboards. You can also use fn + left/right arrow on laptop keyboards.

  • The Sub-Mesh now generates a Length Context, this means that you can, for example, colour all the lines on an imported SVG according to their length.

  • Improvements to how copied or duplicated Elements are named.

  • Color swatches now indicate Alpha.

We have temporarily removed Metal from the Viewport backend options. This is due to compatibility issues with macOS 10.13.

We will need to discontinue support for macOS 10.13 in a future release as a result of this issue.

Resolved Issues

Public

https://gitlab.com/mfn-public/cavalry/-/issues/202 https://gitlab.com/mfn-public/cavalry/-/issues/170 https://gitlab.com/mfn-public/cavalry/-/issues/213 https://gitlab.com/mfn-public/cavalry/-/issues/208 https://gitlab.com/mfn-public/cavalry/-/issues/210 https://gitlab.com/mfn-public/cavalry/-/issues/203 https://gitlab.com/mfn-public/cavalry/-/issues/209 https://gitlab.com/mfn-public/cavalry/-/issues/201 https://gitlab.com/mfn-public/cavalry/-/issues/196 + various from Discord

Internal

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