Noise

Generate noise patterns to deform Shapes or generate values.

Common Attributes +

Strength Fade to Zero - when checked, Strength (including Falloffs) will interpolate between 0 and the result. When unchecked it will interpolate between the Minimum and Maximum values.

Use Normals - when checked deformation will be based on the normals of the Shape. When unchecked points are scaled from the middle of the shape. Only relevant when used as a Deformer.

Noise Type:

  • Common Noise Attributes - all Noise Types have these attributes

    • Minimum - set a minimum value to output.

    • Maximum - set a maximum value to output.

    • Frequency -

    • Separate Channels - output a different value to the x, y channels.

    • Offset - add/subtract a value to the output(s).

    • Stagger - offset each noise sample in time.

    • Looping - check to enable looping noise.

    • Loop Length - set the number of frames over which a loop will occur.

    • Time - this attribute is automatically connected to the comp's frame number. Disconnect it if you want static Noise.

    • Time Scale - increase/ decrease the speed of the noise.

    • Noise Position - set the position of the noise [x,y].

  • Cellular - create cellular patterned noise.

    • Common Noise Attributes +

    • Jitter -

    • Distance Function:

      • Euclidean -

      • Manhattan -

      • Natural -

    • Cellular Type:

      • Cell Value -

      • Noise Lookup -

      • Distance 2 -

      • Distance 2 Add -

      • DIstance 2 Sub -

      • Distance 2 Mul -

      • Distance 2 Div -

  • Cubic - create cubic patterned noise

    • Common Noise Attributes +

    • Octaves -

    • Lacunarity -

    • Gain -

    • Curl -

    • Curl Amplitude -

  • Simplex

    • As per Cubic

  • Value

    • As per Cubic

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