Nodes
Cavalry’s building blocks are split into 4 categories:
Shapes Shapes are polygonal objects that can be drawn in the viewport. Every shape has a transform and so can be animated. A shape can also be affected by a Behaviour.
Behaviours Behaviours can be used to animate values or deform Shapes.
Utilities Utilities are building blocks providing fundamental functionality that can be used to create your own recipes.
Effects Effects include image based filters and shaders.
To create a new node:
Open the Quick Add Window and double click a Node or drag one into the Viewport, Attribute Editor or Scene Window.
Use the
+
button at the top of the Scene Window.Use the Create menu.
Use one of the shortcuts in the Shelf.
Via the Toolbar.
A quick way to open the Quick Add window is to press
cmd/ctrl + .
(period/full-stop).
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