Image Shader

An image shader

Blend Mode - set the blend mode for the layer.

Alpha - set how opaque/transparent a shape is.

File - drag in an image file from the Asset Window.

Filter - These settings can improve image quality in both the Viewport and for renders – particularly when resizing images.

  • None (Fastest) - Use when speed is of paramount importance. No resampling will be performed when the images are resized – this is the lowest quality setting.

  • Bilinear - Basic resampling is performed. This is low quality but it's very fast.

  • Mipmaps - Mipmaps are pre-calculated, optimised, low resolution versions of the image created via Bilinear interpolation. These are used to get the best quality and performance when scaling images down.

  • Bicubic - This is the slowest method but it produces the best quality when scaling images up.

Scale Mode -

  • None - do not scale.

  • Fit - fit the image to the Shape based on the longest edge whilst retaining the aspect ratio of the image.

  • Fit Horizontally - fit the image to the Shape's horizontal edge whilst retaining the aspect ratio of the image.

  • Fit Vertically - fit the image to the Shape's vertical edge whilst retaining the aspect ratio of the image.

Tiling - determine what happens at the borders of your gradient.

  • Clamp - use the first and last values of your gradient.

  • Repeat - repeat/ loop the gradient.

  • Mirror - mirror/ ping pong the gradient.

  • Decal - cut out the gradient.

Scale - increase/ decrease the scale of your image.

Offset - offset the position of the image.

Looping - when checked an Image Sequence will be set to infinitely loop.

FPS - set the frame rate an Image Sequence will play back at. By default this control is connected to the composition's frame rate but you can manually set it by removing the connection.

Time -

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