Color Material Override

Override colors within sub-meshes.

Intro

Material Overrides allow you to edit materials inside complex/deep mesh structures like SVGs or Text. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.

When you add a Color Material Override to a Sub Mesh you can blend between the original color and the one you set. You can then, for example, connect a Falloff to the Sub-Mesh to control the effect.

UI

Common Attributes +

Color - set your color using hex or rgb values (note - only rgb values can be animated).

  1. Import an SVG into the Assets Window.

  2. Drag it in to the Viewport to create an SVG Shape.

  3. Connect a Sub-Mesh to the Deformer attribute of the SVG Shape.

  4. On the Sub-Mesh, switch to the Fill tab in the Attribute Editor.

  5. Use the + button to add a Color Material Override to the Fill Overrides attribute.

  6. Set a Color.

  7. On the Sub-Mesh, open the Falloff tab and right click to add a Falloff.

  8. Move the Falloff over the SVG Shape.

As the Falloff moves over the SVG the colors of the shapes will become the color you set on step 6.

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