Component Constraint

Constrain Shapes to the points or edges of another.

Constraint Type - select the type of constraint to use.

  • Edge Constraint - constrain your Shape to an edge of the Target.

    • Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.

    • Out Position - connect this attribute to the position of another Shape.

    • Rotation Strength - a multiplier to Out Rotation.

    • Out Rotation - connect this attribute to the rotation of another Shape.

    • Target - the shape you'd like to constrain to.

    • Index - select the edge ID to constrain to (future plans to add a viewport method for this).

    • Edge Bias - move your Shape along the edge's length.

    • Normal Bias - move your shape along the normal of the edge.

    • Offset - move your object in x, y.

  • Point Constraint - constrain your Shape to a point of the Target.

    • Position Strength - a multiplier to Out Position. Adjusting this value will determine the position of your Shape along a vector between 0, 0 and the transform of your Target.

    • Out Position - connect this attribute to the position of another Shape.

    • Rotation Strength - a multiplier to Out Rotation.

    • Out Rotation - connect this attribute to the rotation of another Shape.

    • Target - the shape you'd like to constrain to.

    • Index - select the point ID to constrain to (future plans to add a viewport method for this).

    • Normal Bias - move your shape along the normal of the point.

    • Offset - move your object in x, y.

Last updated