Alpha Material Override
Override the alpha within sub-meshes.
Intro
Material Overrides allow you to edit materials inside complex/deep mesh structures like SVGs or Text. This can be achieved via the Sub-Mesh Behaviour's Fill or Stroke tabs.
When you add an Alpha Material Override to a Sub Mesh you can blend between the original alpha and the one you set. You can then, for example, connect a Falloff to the Sub-Mesh to control the effect.
UI
Alpha - set a value for the alpha.
Import an SVG into the Assets Window.
Connect a Sub-Mesh to the Deformer attribute of the SVG Shape.
On the Sub-Mesh, switch to the Fill tab in the Attribute Editor.
Use the
+
button to add an Alpha Material Override to the Fill Overrides attribute.Set Alpha to 0.
On the Sub-Mesh, open the Falloff tab and right click to add a Falloff.
Move the Falloff over the SVG Shape.
As the Falloff moves over parts of the SVG they will become transparent.
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